Brawl - Diddy Kong - Action - 0x11c
Entry Script
- CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (OnGround) }
- CreateInterrupt { interrupt_id: None, action: 0x124, requirement: (AnimationEnd) }
- ChangeSubactionRestartFrame(SpecialAirSKick)
- SetAirGround(10)
Exit Script
- if ((InternalConstantInt(CurrentAction) Equal scalar(292)))
- BoolVariableSetTrue { variable: LongtermAccessBool (0x3f) }